using System;
using UnityEngine;
using FairyGUI;
using System.Collections.Generic;

namespace ABA
{
    public class FGUIComp
    {
        public FGUIWindow win;
        public GComponent owner;
        public FGUIComp(GComponent owner, FGUIWindow win)
        {
            this.owner = owner;
            this.win = win;
        }
    }
}
